
Easy Movie Texture:
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counting source code (Android, iOS)
Android source way : EasyMovieTexture/AndroidSource envelope
iOS( with tvOS) source way: Plugins/iOS envelope
This Demo
Resource Supported stages: Android, iOS, AppleTV(tvOS)
Likewise Supported platforms(Editor Mode Installation): PC (windows, Mac 64bit)
Its Supported organization :
Android: Link
iOS: Link
The most recent gadget bolsters up to 4k.
iOS: General gadgets uphold up to 1920 * 1080.
The most recent gadget is bolsters up to 2560 * 1440.
iPhone 6s Plus backings up to 4k.
It likewise bolsters StreamingAssets, outside capacity, and web-based features.
Android streaming help list: http, HLS (http live streaming),rtsp
iOS streaming help list: http,HLS (http live streaming)Easy Movie Texture:
EasyMovieTexture requires Android 4.0 or above.
EasyMovieTexture requires iOS 6.0 or Above.
Solidarity 4.X requires an iOS Pro.
In Unity 5.X it doesn’t need a Pro.
Supports multithreaded delivering choices.
Update ( Ver. 3.77)
1.The Android Arm64 library has been changed to make it simpler to utilize.
Update ( Ver. 3.76)
1.Fixed accident issues on PC
Update ( Ver. 3.75)
1.Adding UnityEvent (Beta test)
2.Fixed accident issues on PC Easy Movie Texture:
Update ( Ver. 3.74)
1.Adding buffering related occasions
- Adjustment in PC
Update ( Ver. 3.73)
1.Fix accident issue when calling Load () work rapidly ( On PC )
- Add android 64bit library
Update ( Ver. 3.72)
- Fixed iOS aggregation mistake for Unity 2018.3 rendition
Update ( Ver. 3.71)
- Fixed sound sync issue on PC
Update ( Ver. 3.70)
- Eliminating MacOS 32bit aggregation choices
Update ( Ver. 3.69)
- Fixed an accident issue when powerfully resizing (on a PC)
- Fix crash issue when calling Stop work (on PC)
Update ( Ver. 3.68)
1.PC-side delivering speed improvement (HLS streaming delivering speed improvement)
- Change cradle size(PC)
Update ( Ver. 3.67)
1.Fixed sound buffering issue
- Change cradle size(PC)
Update ( Ver. 3.66) Easy Movie Texture:
- Improve real time feature execution on PC
- GetCurrentSeekPercent work adjusted to chip away at iOS and PC
Update ( Ver. 3.65)
- Fixed sound bug on PC
Update ( Ver. 3.64)
- Metal designs uphold in OSX
- Fixed the issue that video play speeds up in specific arrangements.
- Fixed an issue where sound doesn’t play appropriately in specific arrangements.
Update ( Ver. 3.63)
- Fixed the issue that material is produced limitlessly in ongoing update (PC issue)
Update ( Ver. 3.62)
- Fixed an issue where Android doesn’t work while empowering multithreading delivering alternative in Unity 2017.
Update ( Ver. 3.60)
- Fixed an issue that the YUV shader was separated
- Fixed an issue where the blunder message didn’t turn out appropriately for the Android web-based feature.
- Fixed some stable interpreting issues on PC.
Update ( Ver. 3.59)
- Fixed an irregular conduct when iOS is in ApplicationPause state.
- Fixed a side issue with BPC_FaseMode.
Update ( Ver. 3.58)
- Add BPC_FastMode (Experimental) : Improves execution in PC or Editor. (Note: the shader will consequently change to Unlit/Unlit_YUV.)
- Fixed a difficult where sound doesn’t play in some video designs (on PC)
Update ( Ver. 3.57)
- At the point when video isn’t played on iOS,Fixed a difficult when calling the Pause () work
- Fixed CSProjectFilePostProcessor.cs blunder
Update ( Ver. 3.56)
- Fixed a difficult Pause () work doesn’t work while connecting headset.(IOS)
- Adjusting Cubemap Modeling Data
- Altering Unity 5.6
Update ( Ver. 3.55)
- Fix struggle in supervisor
Update ( Ver. 3.54)
- Editorial manager mode Simultaneous play limit fixed to 50
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