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HD and Lightweight are not officially supported, experimental use with Post Processing V2.
The built-in supplier is supported without PPS.
About our current packages:
Amplify Shader Editor – A nader-based-node-based shader editor
Raise Fraudsters – 1-Click Impostor Creator
Amplify Occlusion 2.0 plans to bring a new standard to the field of Screen Space Ambient Occlusion fast, advanced Unity. This FREE Review completely eliminates HBAO-based techniques in accordance with the highest Ground Truth Ambient Occlusion (GTAO), bringing quality and accuracy closer to traditional raytracing.
The real all-in-one package, offers a solid and efficient way to simulate ambient closure and contact shadowing. Now you can minimize thinking in confined spaces, make things connected to the world and add real depth to your scenes with little effort.
Click here to see it in action or check out Unity Forum Thread for more details.
It is a lightweight solution for mobile devices (GL ES 3.0, Metal), desktops, and VR, which is more advanced and more accurate than standard SSAO methods. Compared to other solutions, it offers high performance measurements and stable stability levels, even when combined with high resolution and large sample radius.
• Ground Truth Ambient Occlusion
• PS4, Xbox One and switch compatible
One VR and Multi-pass (known issues)
• Up to 2X faster than Amplify Occlusion 1.0
• Redesigned local and temporary filtering
• Very High Quality
• High Flexibility
• Less than 1 ms in mid-range GPU in Full HD
• Accurate and fast
• Postponed Delivery and Forward
• Compatible PBR injection mode
• Multiple AO scenarios per camera
• Temporary durability
• Depletion of air
• High concealment speculation
• Large blurring and power controls
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